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	<title>CornFlex, Script by Q.</title>
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	<link>http://www.cornflex.org</link>
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	<lastBuildDate>Sun, 06 May 2012 22:21:41 +0000</lastBuildDate>
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		<title>Unity3D Tron Legacy Disc Kinect Prototype</title>
		<link>http://www.cornflex.org/?p=605</link>
		<comments>http://www.cornflex.org/?p=605#comments</comments>
		<pubDate>Sun, 29 Apr 2012 11:20:22 +0000</pubDate>
		<dc:creator>Quentin Lengelé</dc:creator>
				<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.cornflex.org/?p=605</guid>
		<description><![CDATA[1 corridor, 6 boxes with colliders, no gravity, some blue lights and lazer wall textures, a homemade ThrowScript for Kinect Skeleton and a homemade Glow Shader for disc neon material and TrailRenderer. Next steps: Replace hit circles plane with a decal Add sound effects Do a complete game &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p>1 corridor, 6 boxes with colliders, no gravity, some blue lights and lazer wall textures, a homemade ThrowScript for Kinect Skeleton and a homemade Glow Shader for disc neon material and TrailRenderer.</p>
<p>Next steps:</p>
<ol>
<li>Replace hit circles plane with a decal</li>
<li>Add sound effects</li>
<li>Do a complete game</li>
</ol>
<p>&nbsp;</p>
<p><iframe src="http://www.youtube.com/embed/J6LWbQbLyzc" frameborder="0" width="560" height="420"></iframe></p>
<p>&nbsp;</p>
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		<title>Voxel Engines, The Future is volumetric!</title>
		<link>http://www.cornflex.org/?p=585</link>
		<comments>http://www.cornflex.org/?p=585#comments</comments>
		<pubDate>Thu, 05 Apr 2012 10:11:08 +0000</pubDate>
		<dc:creator>Quentin Lengelé</dc:creator>
				<category><![CDATA[Voxel]]></category>

		<guid isPermaLink="false">http://www.cornflex.org/?p=585</guid>
		<description><![CDATA[&#160; I don&#8217;t need to tell you how many hours I lost to build stuff in the world of Notch&#8230; If you didn&#8217;t try yet, trust me, don&#8217;t install Minecraft After breaking thousands of voxel blocks and creating voxels from OBJ and 3DS format, I was curious to know more about this technology and I [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-599" title="voxel" src="http://www.cornflex.org/wp-content/uploads/2012/04/voxel1.jpg" alt="" width="600" height="469" /></p>
<p>&nbsp;</p>
<p>I don&#8217;t need to tell you how many hours I lost to build stuff in the world of Notch&#8230; If you didn&#8217;t try yet, trust me, don&#8217;t install Minecraft <img src='http://www.cornflex.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>After breaking thousands of voxel blocks and creating voxels from OBJ and 3DS format, I was curious to know more about this technology and I found some interesting coming stuff:</p>
<p>&nbsp;</p>
<p><strong>Euclideon &amp; Unlimited Detail </strong></p>
<p><strong></strong>I don&#8217;t really like the way they present their software but it seems to run only on CPU and at least it&#8217;s a more accurate explaination than the video before.</p>
<p><iframe src="http://www.youtube.com/embed/JVB1ayT6Fdc" frameborder="0" width="560" height="315"></iframe></p>
<p>&nbsp;</p>
<p><strong>Atomontage</strong></p>
<p>For me, it is much better than Euclideon engine&#8230; there are animations, physics, &#8230; seems much more advanced.</p>
<p><iframe src="http://www.youtube.com/embed/1sfWYUgxGBE" frameborder="0" width="560" height="315"></iframe></p>
<p><iframe src="http://www.youtube.com/embed/4AYBm-9cBqs" frameborder="0" width="560" height="315"></iframe></p>
<p><iframe src="http://www.youtube.com/embed/_CCZIBDt1uM" frameborder="0" width="560" height="315"></iframe></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>C++ Kinect Experience</title>
		<link>http://www.cornflex.org/?p=575</link>
		<comments>http://www.cornflex.org/?p=575#comments</comments>
		<pubDate>Thu, 05 Apr 2012 00:18:03 +0000</pubDate>
		<dc:creator>Quentin Lengelé</dc:creator>
				<category><![CDATA[C++]]></category>

		<guid isPermaLink="false">http://www.cornflex.org/?p=575</guid>
		<description><![CDATA[It&#8217;s 2 o&#8217;clock in the morning and I just finished a cool Cinder application. After testing a C++ library using Microsoft Kinect SDK for some days, I got difficulties to match a Kinect skeleton on the camera image. But now, I think it&#8217;s quiet good and I made a tool to calibrate the device in every [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s 2 o&#8217;clock in the morning and I just finished a cool <a href="http://libcinder.org/" target="_blank">Cinder</a> application.</p>
<p>After testing a C++ library using Microsoft Kinect SDK for some days, I got difficulties to match a Kinect skeleton on the camera image.</p>
<p>But now, I think it&#8217;s quiet good and I made a tool to calibrate the device in every type of room.</p>
<p>So&#8230;I built a simple particle emitter following the left hand of the kinect skeleton and put some gravity on it, with floor level.</p>
<p>Result is quiet funny <img src='http://www.cornflex.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>&nbsp;</p>
<p><iframe width="560" height="420" src="http://www.youtube.com/embed/1OaHMYgPGAY" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p>Next step: do the same and adapt for <a href="http://www.memo.tv/msafluid/" target="_blank">MSA Fluid</a> <img src='http://www.cornflex.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Shader in Google Street View</title>
		<link>http://www.cornflex.org/?p=567</link>
		<comments>http://www.cornflex.org/?p=567#comments</comments>
		<pubDate>Wed, 04 Apr 2012 09:53:39 +0000</pubDate>
		<dc:creator>Quentin Lengelé</dc:creator>
				<category><![CDATA[C++]]></category>

		<guid isPermaLink="false">http://www.cornflex.org/?p=567</guid>
		<description><![CDATA[This is a real nice stuff done with Cinder and it can be really useful to generate skyboxes dynamically. You can add your own shader script to do your own effect. Check this: http://notlion.github.com/streetview-stereographic/#o=-.074,.008,0,.997&#38;z=1.8&#38;mz=17&#38;mt=hybrid&#38;p=50.79590,4.41774]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-569" title="streetviewshader" src="http://www.cornflex.org/wp-content/uploads/2012/04/streetviewshader.jpg" alt="" width="600" height="308" /></p>
<p>This is a real nice stuff done with Cinder and it can be really useful to generate skyboxes dynamically.<br />
You can add your own shader script to do your own effect.</p>
<p>Check this:</p>
<p><a href="http://notlion.github.com/streetview-stereographic/#o=-.074,.008,0,.997&amp;z=1.8&amp;mz=17&amp;mt=hybrid&amp;p=50.79590,4.41774">http://notlion.github.com/streetview-stereographic/#o=-.074,.008,0,.997&amp;z=1.8&amp;mz=17&amp;mt=hybrid&amp;p=50.79590,4.41774</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.cornflex.org/?feed=rss2&#038;p=567</wfw:commentRss>
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		<item>
		<title>The Ultimate 3DS Max Plugins</title>
		<link>http://www.cornflex.org/?p=549</link>
		<comments>http://www.cornflex.org/?p=549#comments</comments>
		<pubDate>Sun, 01 Apr 2012 11:18:13 +0000</pubDate>
		<dc:creator>Quentin Lengelé</dc:creator>
				<category><![CDATA[3DSMax]]></category>

		<guid isPermaLink="false">http://www.cornflex.org/?p=549</guid>
		<description><![CDATA[For some weeks now, I&#8217;m learning techniques to get wonderful results with 3DSMax 2012. I spent hours on Google to find the good plugin to do the right effect&#8230; There is a list of the best and highly professional plugins I found: Di-O-Matric Character Pack 1.5   This plugin helps you to build realistic rigged [...]]]></description>
			<content:encoded><![CDATA[<p>For some weeks now, I&#8217;m learning techniques to get wonderful results with 3DSMax 2012.<br />
I spent hours on Google to find the good plugin to do the right effect&#8230;<br />
There is a list of the best and highly professional plugins I found:</p>
<p><strong>Di-O-Matric Character Pack 1.5</strong></p>
<p><strong><img class="alignnone size-full wp-image-552" title="diomatic" src="http://www.cornflex.org/wp-content/uploads/2012/04/diomatic.jpg" alt="" width="600" height="282" /> </strong></p>
<p>This plugin helps you to build realistic rigged and textured heads with emotions and phonemes management.<br />
It also can match a wav sound file to make your character talking.</p>
<p><a href="http://www.di-o-matic.com/products/plugins/characterPack/" target="_blank">http://www.di-o-matic.com/products/plugins/characterPack/</a></p>
<p>&nbsp;</p>
<p><strong>ThinkBox Frost MX &amp; ThinkBox Krakatoa MX</strong></p>
<p><img class="alignnone size-full wp-image-553" title="frost" src="http://www.cornflex.org/wp-content/uploads/2012/04/frost.jpg" alt="" width="600" height="197" /></p>
<p><img class="alignnone size-full wp-image-554" title="krakatoa" src="http://www.cornflex.org/wp-content/uploads/2012/04/krakatoa.jpg" alt="" width="600" height="197" /></p>
<p>Build wonderful particles effect by yourself better than Holiwood studios&#8230; it is possible now with ThinkBox softwares.</p>
<p><a href="http://www.thinkboxsoftware.com/" target="_blank">http://www.thinkboxsoftware.com/</a></p>
<p>&nbsp;</p>
<p><strong>RayFire 1.57</strong></p>
<p><img class="alignnone size-full wp-image-555" title="rayfire" src="http://www.cornflex.org/wp-content/uploads/2012/04/rayfire.jpg" alt="" width="600" height="327" /></p>
<p>RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max&#8230;</p>
<p><a href="http://rayfirestudios.com/" target="_blank">http://rayfirestudios.com/</a></p>
<p>&nbsp;</p>
<p><strong>V-Ray 2.0</strong></p>
<p><img class="alignnone size-full wp-image-561" title="vray" src="http://www.cornflex.org/wp-content/uploads/2012/04/vray1.jpg" alt="" width="600" height="346" /></p>
<p>&nbsp;</p>
<p>V-Ray 2.0 for 3ds Max is a fast rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs.</p>
<p><a href="http://www.chaosgroup.com/en/2/vray.html">http://www.chaosgroup.com/en/2/vray.html</a></p>
<p>&nbsp;</p>
<p><strong>Brazil Rio 2.0</strong></p>
<p><img class="alignnone size-full wp-image-557" title="brazil" src="http://www.cornflex.org/wp-content/uploads/2012/04/brazil.jpg" alt="" width="600" height="177" /></p>
<p>Brazil r/s is the industry standard for high-end quality, flexibility, reliability, and artist-friendly workflow in 3ds Max.</p>
<p><a href="http://www.splutterfish.com/">http://www.splutterfish.com</a></p>
<p>&nbsp;</p>
<p><strong>Nvidia PhysX 2.7</strong></p>
<p><img class="alignnone size-full wp-image-558" title="nvidia" src="http://www.cornflex.org/wp-content/uploads/2012/04/nvidia.jpg" alt="" width="600" height="409" /></p>
<p>The next-generation PhysX plug-in for Autodesk 3ds Max (Version 2.6) is currently in public beta. The beta release features:</p>
<ul>
<li>Rigid bodies, constraints, and ragdolls and APEX Clothing.</li>
<li>First-class toolbar and menu for creating and controlling the simulation.</li>
<li>Modifier-based workflow.</li>
<li>Physical material system for sharing and adjusting physics properties on many objects at once.</li>
<li>Ragdolls that derive collision volumes from a skinned mesh.</li>
<li>Bake simulation results to keyframes for offline rendering.</li>
<li>Support for 3ds Max 2009, and 2010, and 2011 both 32-bit and 64-bit.</li>
</ul>
<p><a href="http://developer.nvidia.com/physx-dcc">http://developer.nvidia.com/physx-dcc</a></p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.cornflex.org/?feed=rss2&#038;p=549</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Kinect in Unity3D with OpenNI in 4 Steps</title>
		<link>http://www.cornflex.org/?p=528</link>
		<comments>http://www.cornflex.org/?p=528#comments</comments>
		<pubDate>Thu, 29 Mar 2012 19:21:49 +0000</pubDate>
		<dc:creator>Quentin Lengelé</dc:creator>
				<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.cornflex.org/?p=528</guid>
		<description><![CDATA[&#160; After installing many different stuff to get it working, I can now explain the steps in a much more short way than all the blog posts I found on the subject. First of all, you need to know directly all the softwares you will install must be in 32bit version. It is possible to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-538" title="kinect" src="http://www.cornflex.org/wp-content/uploads/2012/03/kinectopenin.jpg" alt="" width="600" height="215" /></p>
<p>&nbsp;</p>
<p>After installing many different stuff to get it working, I can now explain the steps in a much more short way than all the blog posts I found on the subject.</p>
<p>First of all, you need to know directly all the softwares you will install must be in <strong>32bit version</strong>.<br />
It is possible to install OpenNI and PrimeSense in x64 but as Unity is running in x86 you will only just be able to run native OpenNI examples&#8230; But that&#8217;s not what we want.</p>
<p>Here are the steps:</p>
<p>1. Download OpenNI, NITE and UnityWrapper</p>
<p>Goto <a href="http://www.openni.org/Downloads/OpenNIModules.aspx" target="_blank">http://www.openni.org/Downloads/OpenNIModules.aspx</a></p>
<p>Take these files:</p>
<ul>
<li>OpenNI Binaries &gt; Unstable &gt; OpenNI Unstable Build for #yourplatform#</li>
<li>OpenNI Compliant Middleware Binaries &gt; Unstable &gt; PrimeSense NITE Unstable Build for #yourplatform#</li>
<li>OpenNI Compliant Middleware Binaries &gt; Unstable &gt; PrimeSense Unity Wrapper Unstable Build</li>
</ul>
<p>2. Download PrimeSense Driver</p>
<ul>
<li>Clone a git repository at <a href="https://github.com/avin2/SensorKinect" target="_blank">https://github.com/avin2/SensorKinect</a></li>
<li>Goto /Bin/ folder and choose an installer for your platform</li>
</ul>
<p>3. Install software order (Important)</p>
<ol>
<li>Install OpenNI</li>
<li>Install PrimeSense Driver</li>
<li>Install PrimeSense NITE</li>
</ol>
<p>4. Unpack the OpenNI Unity Wrapper package in an empty Unity Project</p>
<p>&nbsp;</p>
<p>Enjoy your development!</p>
<p>&nbsp;</p>
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