It’s 2 o’clock in the morning and I just finished a cool Cinder application.
After testing a C++ library using Microsoft Kinect SDK for some days, I got difficulties to match a Kinect skeleton on the camera image. But now, I think it’s quiet good and I made a tool to calibrate the device in every type of room. So…I built a simple particle emitter following the left hand of the kinect skeleton and put some gravity on it, with floor level.
Result is quite funny 🙂
Next step: do the same and adapt for MSA Fluid 😉