C++ Kinect Experience

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It’s 2 o’clock in the morning and I just finished a cool Cinder application.

After testing a C++ library using Microsoft Kinect SDK for some days, I got difficulties to match a Kinect skeleton on the camera image. But now, I think it’s quiet good and I made a tool to calibrate the device in every type of room. So…I built a simple particle emitter following the left hand of the kinect skeleton and put some gravity on it, with floor level.

Result is quite funny 🙂

 

Next step: do the same and adapt for MSA Fluid 😉

QC++ Kinect Experience

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