To The Realm of Hades

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UPDATE July 16, 2018

I made this short simulation during these last weekends. The Redshift rendering isn’t perfect for sure. I’m struggling with my GTX 980 Ti and I pray Nvidia everyday to release new affordable hardware for small freelancers. Then I’ll be able to render this in HQ. Models, Textures, Simulations, Music and Sound Effects are homemade.


UPDATE June 01, 2018

Single shot from the ongoing rendering of a new 300 frames pyro sim (109giga).

UPDATE May 30, 2018

Fine-tuning pyro sim.

UPDATE May 24, 2018

Here are “Escape from Olympus”, “Divine Punishment” and “Embrace of Calypso”, other shots rendered with #houdini and #redshift#3dsmax for models, #substancepainter for texturing.

UPDATE May 22, 2018

Another quick render, very noisy :/


UPDATE May 20, 2018

This a short Houdini simulation with the ship.
I used Redshift for rendering. Sound effects are made by myself using an old Roland JP-8080.

UPDATE Dec 23, 2017

I finally applied a few bump and old metal textures. This piece is much more bigger then I though 😐

UPDATE Nov 11, 2017

Testing SP IRAY Renderer. Pretty effective and FAST!

SETUP Apr 12, 2015

Here are screenshots of an underground work in progress: Ulysse famous ship, the Odysseus.
For now, I only did the main topology with 3DS Max but texturing with Substance should come soon or late.

The Odysseus orbiting planets or travelling through deep space should make a nice scene.

Are you familiar with this?

QTo The Realm of Hades

1 comment

Join the conversation
  • fripi - September 12, 2015 reply

    Excellent, je veux une impression 3D :-p

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