UPDATE June 01, 2018
Single shot from the ongoing rendering of a new 300 frames pyro sim (109giga).
UPDATE May 30, 2018
Fine-tuning pyro sim.
UPDATE May 24, 2018
UPDATE May 22, 2018
Another quick render, very noisy :/
UPDATE May 20, 2018
This a short Houdini simulation with the ship.
I used Redshift for rendering. Sound effects are made by myself using an old Roland JP-8080.
UPDATE Dec 23, 2017
I finally applied a few bump and old metal textures. This piece is much more bigger then I though 😐
UPDATE Nov 11, 2017
Testing SP IRAY Renderer. Pretty effective and FAST!
SETUP Apr 12, 2015
Here are screenshots of an underground work in progress: Ulysse famous ship, the Odysseus.
For now, I only did the main topology with 3DS Max but texturing with Substance should come soon or late.
The Odysseus orbiting planets or travelling through deep space should make a nice scene.
Are you familiar with this?