Q

MobileKit for iOS & Android

Taking a picture from your camera to apply on a Material or sharing your best score with a screenshot of your game are certainly common features many developers want to handle quickly and easily.

PBR EsperV3 with ThreeJS

I ported one of my BR9732 props to ThreeJS. I was curious about their PBS Standard Material and it is very promising.

WebGL Point Cloud Sandbox

UPDATE – 08 NOVEMBER 2016 I got some time to optimize my native WebGL FBO engine and turn a few parameters into UI controls.

Away3D to ThreeJS

I finally found some time to port one of my full SWF 3D website made in 2011 into new web standards. The result is interesting because it run on mobile and it was not the case back in 2011. The website is not completed here, I’m too lazy to do it twice. I just need to build

U31 Odysseus

Here are some screenshots of an underground work in progress:  Ulysse 31 famous ship, the Odysseus.

Blade Runner 9732

UPDATE 12-04-2015 A dedicated page is now available at BR9732.COM

Fluids through Marching Cube algorithm

Lots of metaballs can be heavy for a CPU process. I absolutely wanted to implement a compute shader approach of it … to see what are the possibilities in Unity to get a real-time fluid effect.

Black Hole 0.1 to Newtonian Sandbox

UPDATE 20-03-2017 I made a better definition video about my last GPU experiment. At this state, this point sprite particle systems receive light from Unity 5.5 pipeline and it is now full integrated with forward rendering.

GPU SkinnedMesh Instancing

Have you ever tried to instantiate thousands of animated skinned meshes in a Unity Scene? Even with GPU Skinning enabled (quite obscure feature in Unity) and baked skinned meshes (thanks to MeshBaker but it does not support many skin animations), the Animation Class on every instance is consuming all your CPU resources.

SuperNova 0.1

I was already fascinated by the power of stars when I was a little boy. With Computer Graphics technology, I can now simulate at home what I always wanted to see and to play with.