I don’t need to tell you how many hours I lost to build stuff in the world of Notch… If you didn’t try yet, trust me, don’t install Minecraft! After breaking thousands of voxel blocks and creating voxels from OBJ and 3DS format, I was curious to know more about this technology and I found some interesting coming stuff.
It’s 2 o’clock in the morning and I just finished a cool Cinder application.
After testing a C++ library using Microsoft Kinect SDK for some days, I got difficulties to match a Kinect skeleton on the camera image. But now, I think it’s quiet good and I made a tool to calibrate the device in every type of room. So…I built a simple particle emitter following the left hand of the kinect skeleton and put some gravity on it, with floor level.
For weeks, I’m building Controller Scripts to control cars, tanks, locomotion, airplanes, helicopters…
The samples I found on the web was not really perfect and quiet difficult to implement.
What I’m planning to do is to build more efficient and easy-to-use C# scripts.
I’ve almost finished the WorldBuilder migration under AIR 18.104.22.1688.
For now, when you save your WorldBuilder project, the application export the project under an AS3 Project structure, which you can open with Flash Builder or FlashDevelop.
With the latest Away3D Broomstick framework, the possibilities are now huge and impressive in Flash 11 (still in incubator version). CornFlex WorldBuilder offers a UI approach to handle all the features of Away3D in a simple way to use for the end user.