I made this short simulation during these last weekends. The Redshift rendering isn’t perfect for sure. I’m struggling with my GTX 980 Ti and I pray Nvidia everyday to release new affordable hardware for small freelancers. Then I’ll be able to render this in HQ. Models, Textures, Simulations, Music and Sound Effects are homemade.
We worked more than 10 years in Brussels, the most jammed city in the world they say. By frustration, we found enough madness to start a game some months ago. Now it comes to something really cool and quite realistic. This is a first step and still there are many things to do. At this moment, the game is completely developped by fun and for fun.
1 corridor, 6 boxes with colliders, no gravity, some blue lights and lazer wall textures, a homemade ThrowScript for Kinect Skeleton and a homemade Glow Shader for disc neon material and TrailRenderer.
For weeks, I’m building Controller Scripts to control cars, tanks, locomotion, airplanes, helicopters…
The samples I found on the web was not really perfect and quiet difficult to implement.
What I’m planning to do is to build more efficient and easy-to-use C# scripts.