To The Realm of Hades

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UPDATE November 4, 2018

No Way Back Home, another shot inspired from Odysseus myth. Simulations (ocean + sky) and composition are done in #houdini. All is rendered by #redshift in one pass. I use #3dsmax for modeling, #substancepainter for texturing, #mixamofor rigging, #ae for color correction and final output. Ocean & foam aren’t perfect for sure (first try) but I like the spirit 😅

QTo The Realm of Hades

ThrowThemAll, Mobile Version

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Hum,… Yes, the Retina display of the iPad 3 is really astonishing.
So It obviously gave me the idea to port my Kinect prototype game on Mobile.

As the game is well organised with scripts, 3D assets and textures, it was not a big task to push it on an Android or IOS device with Unity.

QThrowThemAll, Mobile Version