La sortie de la nouvelle app Facebook me ravi à bien des égards. En plus d’être bien plus fluide sur mon ipad, elle dévoile certaines choses sur la puissance réelle du moteur de rendu HTML sous mobile.
I received a lot of interesting messages from very interested people but as Unity is now exporting Flash Stage3D content, I had to stop development on my own 3D software, WorldBuilder. I can just recommend to all to turn to Unity to build real-time 3D stuff.
I’ve almost finished the WorldBuilder migration under AIR 184.108.40.2068. For now, when you save your WorldBuilder project, the application export the project under an AS3 Project structure, which you can open with Flash Builder or FlashDevelop.
With the latest Away3D Broomstick framework, the possibilities are now huge and impressive in Flash 11 (still in incubator version). CornFlex WorldBuilder gives a UI approach to handle all the features of Away3D in a simple way to use for the end user.
It’s been a while that I haven’t publish something but I have a good stuff to show now. Last week, I played a lot with the new Away3D 4 engine and I got really impressed by the power of the upcoming Flash Player.
This is a really nice ribbon effect made by a friend (Christophe Deaconescu). He translated the Processing code from James Alliban that you can find here. The result is pretty smooth… even with a glow filter.
Months ago, I saw lots of video examples on blogs and YouTube and finally I got some time and found AS3 sources from some brilliant japanese guys (Libspark). They built an AS3 library called FLARToolKit which is translated from a Java library (NyARToolkit). This library can detect a “marker” on a video source and calculate
ADOBE AIR 1.5 CODENAME COSMO September 12, 2008 Mike Chambers Article here. I was hoping for a long time Adobe AIR team release a new version of AIR. I was hoping especially for the memory leaks (garbage collector) in the Flash Player 9 normally fixed in Flash Player 10 and other bugs.But I was a