Point Cloud Sandbox
UPDATE – 19 APRIL 2019
As you may noticed, I worked on Point Cloud Sandbox these last weeks to add an export feature, as requested by some CGI fellows.
June 14, 2013
GLSL Perlin Noise
This small shader simulates water waves. It is built with OpenGL + GLSL in C++. Source files here.
April 5, 2012
C++ Kinect Experience
It’s 2 o’clock in the morning and I’m having fun with Cinder and the Kinect device 🙂