Newtonian Sandbox

1 comment

UPDATE 20-03-2017

I made a better definition video about my last GPU experiment. At this state, this point sprite particle systems receive light from Unity 5.5 pipeline and it is now full integrated with forward rendering.

QNewtonian Sandbox

MobileKit for iOS & Android

21 comments

Taking a picture from your camera to apply on a Material or sharing your best score with a screenshot of your game are certainly common features many developers want to handle quickly and easily.

QMobileKit for iOS & Android

Fluids through Marching Cube algorithm

3 comments

Lots of metaballs can be heavy for a CPU process. I absolutely wanted to implement a compute shader approach of it … to see what are the possibilities in Unity to get a real-time fluid effect.

QFluids through Marching Cube algorithm

Wet Glass Shader

8 comments

I planned to develop this some weeks ago and after a deep learning of every aspect of Unity blend modes and multi-passes, I finally did something realistic and quite light for the GPU.

QWet Glass Shader

UIToolKit Discontinued

No comments

UIToolKit was a set of lite UI components for Unity. It helps you to design your interface directly in the editor by simply dropping components on your scene, add some easy scripts to interact with them and customize them with your own styles and images.

QUIToolKit Discontinued

ThrowThemAll, Mobile Version

3 comments

Hum,… Yes, the Retina display of the iPad 3 is really astonishing.
So It obviously gave me the idea to port my Kinect prototype game on Mobile.

As the game is well organised with scripts, 3D assets and textures, it was not a big task to push it on an Android or IOS device with Unity.

QThrowThemAll, Mobile Version