December 30, 2013
Here is a short demo of my accelerated GPU Particle System for Unity.
Katana Particle System 12.30.2013
For 6 months now I try to generate a huge amount of particles and interact with them physically.
Compute Shaders Experiments 07.08.2013
June 14, 2013
This small shader simulates water waves. It is built with OpenGL + GLSL in C++. Source files
here. GLSL Perlin Noise 06.14.2013
I received a lot of interesting messages from very interested people but as Unity is now exporting Flash Stage3D content, I had to stop development on my own 3D editor :/
WorldBuilder discontinued, Tribute Video 08.25.2012
April 5, 2012
It’s 2 o’clock in the morning and I’m having fun with
Cinder and the Kinect device 🙂 C++ Kinect Experience 04.05.2012
March 29, 2012
After installing many different stuff to get it working, I can now explain the steps in a much more short way than all the blog posts I found on the subject.
Kinect in Unity with OpenNI in 4 Steps 03.29.2012
I’ve almost finished the WorldBuilder migration under AIR 22.214.171.1248.
For now, when you save your WorldBuilder project, the application export the project under an AS3 Project structure, which you can open with Flash Builder or FlashDevelop. WorldBuilder, AIR 126.96.36.1998 built 09.16.2011
With the latest Away3D Broomstick framework, the possibilities are now huge and impressive in Flash 11 (still in incubator version). WorldBuilder offers a UI approach to handle all the features of Away3D in a simple way to use for the end user.
WorldBuilder, Flash Scriptable 3D Editor 06.08.2011
Months ago, I saw lots of video examples on blogs and YouTube and finally I got some time and found AS3 sources from some brilliant japanese guys (
Libspark). AS3 Augmented Reality 03.25.2009
Between 2 projects at Emakina, I quickly built a 360° video mapping with Flash using a geosphere generated from 3DS Max and loaded with PV3D AS3 library.
360° Video with Flash 02.29.2008