floors

Away3D to ThreeJS

I finally found some time to port one of my full SWF 3D website made in 2011 into new web standards. The result is interesting because it run on mobile and it was not the case back in 2011. The website is not completed here, I’m too lazy to do it twice. I just need to build

u31_2

U31 Odysseus

Here are some screenshots of an underground work in progress: Ulysse 31 famous ship, the Odysseus. Are you familiar with this?

screen03-1024x576

Blade Runner 9732

UPDATE 12-04-2015 A dedicated page is now available at BR9732.COM

marchingcube

Fluids through Marching Cube algorithm

Lots of metaballs can be heavy for a CPU process. I absolutely wanted to implement a compute shader approach of it … to see what are the possibilities in Unity to get a real-time fluid effect.

blackhole

Black Hole 0.1

I’m still working on gravity, adjusting some velocities, masses, distances and timescale to get realistic behaviors. Here you can see how it’s running in real-time in Unity. There is a little frame drop due to video recording but the output is still OK. My graphic card is a Nvidia GTX 590 with 1024 CUDA cores.

smi

GPU SkinnedMesh Instancing

Have you ever tried to instantiate thousands of animated skinned meshes in a Unity Scene? Even with GPU Skinning enabled (quite obscure feature in Unity) and baked skinned meshes (thanks to MeshBaker but it does not support many skin animations), the Animation Class on every instance is consuming all your CPU resources.

supernova1

SuperNova 0.1

I was already fascinated by the power of stars when I was a little boy. With Computer Graphics technology, I can now simulate at home what I always wanted to see and to play with.

wipers

Wet Glass Shader

I planned to develop this some weeks ago and after a deep learning of every aspect of Unity blend modes and multi-passes, I finally did something realistic and quite light for the GPU.

uitoolkit

UIToolKit Discontinued

UIToolKit is was a set of lite UI components for Unity. It helps you to design your interface directly in the editor by simply dropping components on your scene, add some easy scripts to interact with them and customize them with your own styles and images.

katana

Katana Particle System

Here is a short demo of my last gpu development involving particles and physics.