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Blade Runner 9732
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Black Hole 0.1
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DX11 Compute Shaders
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SuperNova 0.1
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WorldBuilder, Tribute Video
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SOLARSYSTEM 3D ENGINE
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TRON LEGACY KINECT PROTOTYPE
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THROWTHEMALL, MOBILE VERSION
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World at AR, a Unity game
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C# / CG / GLSL / HLSL

Unity is my favorite game engine software and I build lots of experiences with it.

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Flash / Flex / AIR

As an ActionScript native, I'm still using this wonderful technology to deliver applications, websites, mobiles games.

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Visual C/C++

OpenGL, DirectX, OpenNI, Cinder, Glut, Allegro, ... are parts of my nightly experiences as well.

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3DS Max - MotionBuilder

AutoDesk products like 3DS Max and Motion Builder are my tools to create/edit meshes and animations.

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