Taking a picture from your camera to apply on a Material or sharing your best score with a screenshot of your game are certainly common features many developers want to handle quickly and easily.
MobileKit for iOS & Android 05.28.2016
I recently uploaded a bunch of props on Sketchfab.
EsperV3 & Other Props 05.04.2016
UPDATE – 16 JUNE 2017
http://pointcloudsandbox.cornflex.org PointCloud Sandbox 05.04.2016
April 18, 2016
I finally found some time to port one of my full SWF 3D website made in 2011 into new web standards.
Away3D to ThreeJS 04.18.2016
April 12, 2015
Here are some screenshots of an underground work in progress: Ulysse 31 famous ship, the Odysseus.
U31 Odysseus 04.12.2015
A dedicated page is now available at
BR9732.COM Blade Runner 9732 09.30.2014
August 10, 2014
Lots of metaballs can be heavy for a CPU process. I absolutely wanted to implement a compute shader approach of it … to see what are the possibilities in Unity to get a real-time fluid effect.
Fluids through Marching Cube algorithm 08.10.2014
I made a better definition video about my last GPU experiment. At this state, this point sprite particle systems receive light from Unity 5.5 pipeline and it is now full integrated with forward rendering.
Black Hole 0.1 to Newtonian Sandbox 05.16.2014
August 2, 2014
Have you ever tried to instantiate thousands of animated skinned meshes in a Unity Scene?
GPU SkinnedMesh Instancing 08.02.2014
July 20, 2013
I was already fascinated by the power of stars when I was a little boy.
With Computer Graphics technology, I can now simulate at home what I always wanted to see and to play with. SuperNova 0.1 07.20.2013