Wet Glass Shader

8 comments

I planned to develop this some weeks ago and after a deep learning of every aspect of Unity blend modes and multi-passes, I finally did something realistic and quite light for the GPU.

QWet Glass Shader

UIToolKit Discontinued

No comments

UIToolKit was a set of lite UI components for Unity. It helps you to design your interface directly in the editor by simply dropping components on your scene, add some easy scripts to interact with them and customize them with your own styles and images.

QUIToolKit Discontinued

E411 Road Rage

No comments

We worked more than 10 years in Brussels, the most jammed city in the world they say. By frustration, we found enough madness to start a game some months ago. Now it comes to something really cool and quite realistic. This is a first step and still there are many things to do. At this moment, the game is completely developped by fun and for fun.

QE411 Road Rage

GLSL Perlin Noise

6 comments

Take a look to this small shader to simulate water waves. It is built with OpenGL C++ and GLSL and running entirely on GPU. I used some perlin noise algorithms from Ian McEwan. As it is a GLSL shader, it can run everywhere, in a native context, Unity, WebGL, …

QGLSL Perlin Noise

WorldBuilder discontinued, Tribute Video

2 comments

I received a lot of interesting messages from very interested people but as Unity is now exporting Flash Stage3D content, I had to stop development on my own 3D software, WorldBuilder.
I can just recommend to all to turn to Unity to build real-time 3D stuff.

QWorldBuilder discontinued, Tribute Video

ThrowThemAll, Mobile Version

3 comments

Hum,… Yes, the Retina display of the iPad 3 is really astonishing.
So It obviously gave me the idea to port my Kinect prototype game on Mobile.

As the game is well organised with scripts, 3D assets and textures, it was not a big task to push it on an Android or IOS device with Unity.

QThrowThemAll, Mobile Version

ThrowThemAll (codename Tendinitis)

1 comment

I just built a quick preview of my last Kinect game prototype (started from my “Tron Legacy Disc” experience). PEGI 12: ThrowThemAll is an extreme energy losing game and can provoke tendinitis.

QThrowThemAll (codename Tendinitis)

Unity Tron Legacy Kinect Prototype

4 comments

1 corridor, 6 boxes with colliders, no gravity, some blue lights and lazer wall textures, a homemade ThrowScript for Kinect Skeleton and a homemade Glow Shader for disc neon material and TrailRenderer.

QUnity Tron Legacy Kinect Prototype