E411 Road Rage

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We worked more than 10 years in Brussels, the most jammed city in the world they say. By frustration, we found enough madness to start a game some months ago. Now it comes to something really cool and quite realistic. This is a first step and still there are many things to do. At this moment, the game is completely developped by fun and for fun.

QE411 Road Rage

ThrowThemAll, Mobile Version

3 comments

Hum,… Yes, the Retina display of the iPad 3 is really astonishing.
So It obviously gave me the idea to port my Kinect prototype game on Mobile.

As the game is well organised with scripts, 3D assets and textures, it was not a big task to push it on an Android or IOS device with Unity.

QThrowThemAll, Mobile Version

ThrowThemAll (codename Tendinitis)

1 comment

I just built a quick preview of my last Kinect game prototype (started from my “Tron Legacy Disc” experience). PEGI 12: ThrowThemAll is an extreme energy losing game and can provoke tendinitis.

QThrowThemAll (codename Tendinitis)

Unity Tron Legacy Kinect Prototype

4 comments

1 corridor, 6 boxes with colliders, no gravity, some blue lights and lazer wall textures, a homemade ThrowScript for Kinect Skeleton and a homemade Glow Shader for disc neon material and TrailRenderer.

QUnity Tron Legacy Kinect Prototype

Unity3D Apache Controller

5 comments

For weeks, I’m building Controller Scripts to control cars, tanks, locomotion, airplanes, helicopters…
The samples I found on the web was not really perfect and quiet difficult to implement.
What I’m planning to do is to build more efficient and easy-to-use C# scripts.

QUnity3D Apache Controller

World at AR beta, a Unity game

2 comments

The concept is “tank battles”. You will have to protect some buildings, destroy a enemy convoy trying to join his checkpoint, drive a tank and protect a nuclear facility… and many other missions.

QWorld at AR beta, a Unity game