E411 Road Rage

We worked more than 10 years in Brussels, the most jammed city in the world they say. By frustration, we found enough madness to start a game some months ago. Now it comes to something really cool and quite realistic. This is a first step and still there are many things to do. At this

ThrowThemAll, Mobile Version

Hum,… Yes, the Retina display of the iPad 3 is really astonishing. So It obviously gave me the idea to port my Kinect prototype game on Mobile. As the game is well organised with scripts, 3D assets and textures, it was not a big task to push it on an Android or IOS device with Unity.

ThrowThemAll (codename Tendinitis)

I just built a quick preview of my last Kinect game prototype (started from my “Tron Legacy Disc” experience). PEGI 12: ThrowThemAll is an extreme energy losing game and can provoke tendinitis.

Unity Tron Legacy Kinect Prototype

1 corridor, 6 boxes with colliders, no gravity, some blue lights and lazer wall textures, a homemade ThrowScript for Kinect Skeleton and a homemade Glow Shader for disc neon material and TrailRenderer. Next steps: Replace hit circles plane with a decal Add sound effects Do a complete game

Kinect in Unity with OpenNI in 4 Steps

After installing many different stuff to get it working, I can now explain the steps in a much more short way than all the blog posts I found on the subject.

Unity3D Apache Controller

For weeks, I’m building Controller Scripts. To control cars, tanks, locomotion, airplanes… helicopters… The samples I found on the web was not really perfect and quiet difficult to implement. What I’m planning to do is to build more efficient and easy-to-use C# scripts, like this one: In a few drag&drops, you can take control of

World at AR beta, a Unity game

Here is a first preview of my last game development. The concept is “tank battles”. You will have to protect some buildings, destroy a enemy convoy trying to join his checkpoint, drive a tank and protect a nuclear facility… and many other missions…